Oxenfree
Let’s start with the whole reviewing thing from the end with the game I finished most
recently – Oxenfree. Then again, I'm only assuming I finished it because a bug
gets me stuck at the outro group picture and the game stops responding, the
picture of happy Ren and Nona floating around. And that sucks and partly sums
up my experience.
Story
A bunch of high school teenagers is heading to an island to chill and drink and be, well, high school teenagers. You get loads of background info about the location from the kids and the place itself. All seems cool. But then you start messing around with radio waves and shit hits the fan.
A bunch of high school teenagers is heading to an island to chill and drink and be, well, high school teenagers. You get loads of background info about the location from the kids and the place itself. All seems cool. But then you start messing around with radio waves and shit hits the fan.
I got a Stranger Things vibe from the setup and I liked it. Accidentally opening trans-dimensional gate, fighting whatever is trying to enter
our world through the gate, figuring out how to beat them; it may be nothing
new, but it was a good take on the theme. I’m not someone who enjoys horrors,
be it games or movies, but a healthy dose of supernatural, high stakes, and
tension will always get kudos from me.
Characters
High school teenagers as stereotypical as they get. That guy
has a crush on this girl, that girl is the bee queen and hates the main girl,
that guy is new and oblivious to everything, yet they all end up together at
the same time and place. Once I realized the game involves decision and
possible different outcomes, I automatically expected there’s no way to get
along with the whole group, but to my surprise, you can simply choose to be a
nice person to one without pissing off another. As the game progresses, you
find out more about their history and some of their motivations. And those are
mostly tied up to the main story events. My only problem was with the whole
“best friends” relationship. Yes, I get it, game devs don’t have it easy, but to
me Ren was just plain annoying and someone I wouldn’t spend five minutes with
unless being tied up to a chair and his presence being used as a torture
device. But that’s just me, although it made the “Fuck, marry, kill” pretty
easy for me. (Clarissa, Nona, Ren, in case you were wondering).
Gameplay
The game mechanics were kept simple. You move around the
locations, interact with highlighted objects, participate in conversations (or
not), and from time to time tune the radio. Simple enough, yes, but here is
where the bugs come in. Occasionally, NPCs would get stuck climbing walls
forcing you to hard restart the game, having to replay everything in the
location. Later on in the story, every time I picked up a letter, the game
bugged that I couldn’t leave the location anymore. This caused me restarting
the game and replaying several sections a couple of times (some of them rather
long ones). Also, I wouldn’t be able to finish the game with all the
achievements (anomalies and letters) discovered, so I guess I’ll just check
online for that whole backstory. And as I mentioned at the very beginning, the
game got stuck at the final group picture during (what I think was) the outro
of the whole game. No final thoughts, no credits, nothing. And last but not
least – the conversations. While I have no objections to the concept of
quick-time-reactions, the conversation bubbles were disappearing way to fast.
If you actually wanted to first listen/read what the others are saying, then
read your possible reactions, and give at least a split-second thought to which
respond to choose, the bubbles were often long gone by that time you decided to
click one. On the other hand, when you did pick a reply on time while some of
the NPCs was still talking, your answer overlaid with the ongoing conversation,
making very little sense. You know, instead of the game letting the NPC finish
and then following with your part.
Overall
I liked the visual style, the visualization of the reality
glitches, distortions and time-loops, the radio mechanics, the way the story
unfolded, and the choices given to the player. I got through half of the game
before encountering the first bug (Jonas got stuck climbing a wall) and I was
considering replaying it, but after struggling to finish the game as the bugs
just kept on occurring, forcing me to go through multiple repeats, eventually
getting stuck at the final outro, I changed my plans. It is a good game, easy
and quick play-through, which I appreciate more and more the older I get, but it
wasn’t a life changing experience, nor was it captivating enough for me to
suffer through the bugs just to uncover all the hidden messages and histories
buried deep on the island. The soundtrack didn’t bother me as it seemed many
others, but it didn’t exactly enhance the experience either.
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